
LEVEL DESIGN
BUILDING THE BATTLEGROUNDS: CRAFTING THE CHICK FIGHT STAGES
Hello! As level designers we shape the dynamic and interactive arenas of Chick Fight, creating spaces that challenge players and enhance the action. Each arena is carefully crafted to offer unique strategies, hazards, and opportunities, ensuring every battle feels fresh and exciting.

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Level Designer
Level Designer
2D Technical Artist
FELIX
LAROCQUE
ZACHARY (ZACH)
DORT
MARIE-EVE
BOUCHARD



BOXING STAGE LEVEL DRAFTS
Step into the ring on our new floating boxing stage, designed by our talented level designer(s). This level draft features a flat platform, serving as the most primitive stage in the game. The hazard? The potential to add interactability to the center microphone, possibly causing damage to players caught in its swing—though this will depend on whether we decide to loosen the skill-based focus of this map.
Concept: Simply put, this is a boxing match sponsored by Cluster Cluck Fried Chick, the fictional fried chicken restaurant from Cluster Cluck Game Studio. Depending on the level of detail, we may introduce elements like camera flashes, smoke machines, and more to enhance the atmosphere!

SPACE DISCO STAGE LEVEL DRAFTS
Space Disco Stage: A Groovy Combat Zone! Get ready to dance and fight in our new Space Disco stage! Designed with wide, slope-oriented platforms, this layout allows players to move freely while evading hazards. The stage features a dynamic disco ball, which spawns in the center—players can rack up damage on it, eventually breaking it apart. Once broken, the disco ball will roll down the slope, dealing damage to any players it hits along the way.

BEACH STAGE LEVEL DRAFTS

Sandcastle havoc awaits! The layout features a central sandcastle with two floors (platforms), surrounded by two palm trees that also serve as platforms. The main hazard? The sandcastle will be destroyed after a trigger (such as time or damage), adding an exciting twist to the gameplay. Depending on the stage's scope, the sandcastle may even rebuild itself, bringing more chaos and unpredictability into the fight!

DEEP FRYER STAGE LEVEL DRAFTS
Get ready for an intense battle on the Deep Fryer stage, inspired by Hyrule Castle 64! The layout features two flanks and a main stage with a towering central structure. The stage hazard is a pool of oil that slowly rises and descends over time, covering everything except the tower at its peak. As the oil rises, players are forced to fight on the tower, adding more chaos to the battle. Additionally, the far-left platform rotates clockwise, introducing more unpredictability.
Concept: In the background, mocap animations will bring employees to life, keeping the joint in motion as they manage the fryer chaos! Dive into this hot new stage and let us know how it spices up the action!

VOLCANO STAGE LEVEL DRAFTS
Erupting chaos awaits! Brace yourself for the Fire-Themed Metal-Tone Volcano stage! Inspired by Spear Pillar (Brawl) and Norfair (Brawl), this stage takes the classic layout and adds a fiery twist with its hazardous eruption. The hazard starts when magma begins slowly dripping across the top portion of the level after a dramatic eruption in the background, complete with a warning sign. As the magma spreads, it destroys platforms and covers all but the designated "safe zone," creating intense and strategic gameplay moments.

WONDERLAND STAGE
LEVEL DRAFTS
A frosty fight waits! Step into the Winter Wonderland Ice Stage, set atop a charming town's clocktower! The layout features a central clocktower with rotating clock hands that act as platforms, alongside additional platforms above, and on the left and right of the tower. The main hazard is the clock's hands themselves, which rotate, adding an extra layer of challenge. Depending on the stage's scope, the cold weather may introduce ice slip physics, making movement even trickier and the combat more unpredictable.